
However, this is where the similarities end. Statistically, the Deathjacks are identical to a Rank 9 unit of regular Empire Archers, and share their Weak Against Armour trait.
↓ Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. Snipe: This unit can fire while remaining hidden.
↑ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. Stalk: This unit can move hidden in any terrain. All is forgiven, when the archers return from a scouting mission, waving their banner to signify enemies ahead, or blaring the all-clear on their hunting horns. Used to fending for themselves, the Deathjacks have been dubbed the Mutton-sticker or Thievingjacks by their own comrades, as baggage trains and supplies mysteriously go missing in their presence. The Deathjacks have continued to be of service to the Empire, ambushing opposing scouts and finding hidden paths from which to take the foe unaware. First recorded on the Wurtbad roll of honor in the year 2004, the Deathjacks were hired to scout ahead of the main Stirland army during the civil war between the Three Emperors. The Deathjacks are renowed archers who can track a foe at speed through any forest. Deathjacks (Archers) are a The Empire missile unit from The Hunter and the Beast DLC.