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Rainbow six vegas 2 pc
Rainbow six vegas 2 pc







Therien: "The first game had a bit of an odd ending (a slightly rubbish 'to be continued' affair -Ed), and we knew that, but at some point you just have to ship the game, right? If we had done that without the notion that we would do a second one, I would have felt terrible about it. So it's really about filling in all the gaps and making sure that there was closure to the original's story.

rainbow six vegas 2 pc rainbow six vegas 2 pc

So we wanted to go to Vegas' old town to show what the terrorists had been up to while we were going around quickly in Mexico. Back In Town:Ĭambiotti: "We really weren't done with the Vegas storyline and so we still had a lot of things that we wanted to do, both in the sense of location and in the sense of the story.

rainbow six vegas 2 pc

AFTER THE DISAPPOINTING ending of the original Rainbow Six: Vegas, we were as happy as Tom Clancy's accountant when we heard that the developers were making a return trip to the glitzy, gambling capital of the world for a sequel.Īfter tracking down the team in Canada using sophisticated satellite GPS technology (and a phone), we shoved a snake cam under the door of the Ubisoft Montreal studio to listen in on lead multiplayer game designer Jean-Pascal Cambiotti and game designer Philippe Therien discuss how they avoided massive copyright lawsuits from Vegas hotels, what happens when terrorists become over-friendly, and getting professionals to fit into tight spandex and crouch and crawl around on the floor.









Rainbow six vegas 2 pc